Skip to content

One button. Perfect timing.

Two orbs.One beat.

Two orbs orbit each other along a drawn path. The path is the rhythm — every corner is a beat, and one tap is all you get. Miss it and the run ends.

Out now on Android. Free, no account, no in-app purchases.

  • 110 levels · 11 worlds + finale
  • Daily challenge
  • Level editor + sharing
  • Free, no account
  • 110handcrafted levels
  • 11worlds + finale
  • 330stars to collect
  • 1button, no more

The trailer

Forty seconds.Eleven worlds.

Every world with its own palette and its own rhythm vocabulary, cut to the beat and captured from the shipped build. Sound on if you can.

Trailer · 0:41 · captured from the current build

How it plays

The path is the beat

Two orbs share one orbit. Every corner of the track is a tap. Hold, double, trains, lifts and gap jumps are the same finger — only the world changes.

  1. 01

    Follow the path

    Two orbs swing around each other along a fixed track of tiles. The geometry of that track is the score.

  2. 02

    Tap on the corner

    Every tile change is one beat. Tap exactly on it — early or late and the orbs break away.

  3. 03

    Read the specials

    Hold tiles keep the button down, double tiles need two hits, tempo shifts rewrite the pulse mid-run.

World 4 · Amber Woods · level 10 · current build

What is in the box

Built like a full game, not a prototype

  • 01

    110 handcrafted levels

    Eleven worlds with their own palette, soundtrack and rhythm vocabulary, followed by the exceptional Singularity finale.

  • 02

    A new level every day

    The daily challenge is generated deterministically from the UTC date — everyone worldwide plays exactly the same map, every day.

  • 03

    Level editor

    Build a clean horizontal and vertical track, add curated setpieces, test it, let the autoplay bot verify it is clearable, then share it with friends.

  • 04

    Community hub

    Publish your level, browse what others made, like, play and report. Moderated, no account needed.

  • 05

    Timing you can trust

    One audio clock drives everything, with a tap-along calibration that measures your device latency and compensates for it.

  • 06

    Original atmospheric score

    Three calm, world-specific tracks rotate through every realm while transitions and gameplay accents stay locked to the beat.

The journey

Eleven worlds,one rising pulse

Difficulty is not guesswork: every level is swept by an autoplay bot across five timing-jitter profiles before it ships, so the ramp from world one to the finale is measured, not hoped for.

  • Frozen Aurora 01

    Frozen Aurora

    Where the beat is born — gentle tempos under the northern lights.

  • Ember Dunes 02

    Ember Dunes

    Sun-baked dunes, off-beat syncopation and the first hold tiles.

  • Neon Rain 03

    Neon Rain

    Rain-slick neon streets — swing rhythms at rising speed.

  • Amber Woods 04

    Amber Woods

    Falling leaves, triplets and the first true tempo shifts.

  • Whiteout Peaks 05

    Whiteout Peaks

    Whiteout blizzard, razor-tight windows, no room to drift.

  • Tide Gardens 06

    Tide Gardens

    Glowing kelp, floating polyrhythms far below the surface.

  • Storm Fields 07

    Storm Fields

    Thunder on the downbeat. Double-tap tiles at full speed.

  • Petal Drift 08

    Petal Drift

    Petals on the wind — deceptively soft, brutally precise.

  • Void Bloom 09

    Void Bloom

    A violet void where the path folds back on itself.

  • Cinder Core 10

    Cinder Core

    The volcano finale — and the gate to the Singularity.

  • Nova Prisma FINALE

    Nova Prisma

    The marathon world. Endurance runs for players who cleared the campaign.

Create & share

Your level. Their runs.

The editor is the same engine the shipped levels are built with. Draw a track, hear it immediately, and let the bot prove it is playable before anyone else sees it.

  • ·

    Clean four-direction paths

    Build exact horizontal and vertical routes with aligned corners and predictable spacing.

  • ·

    Mix your own style

    Combine any world background with any platform theme and choose progressive path construction.

  • ·

    Playable setpieces

    Insert the Orbit Train, Downward Spiral or Gap Jump as complete, validated sequences.

  • ·

    Test, verify and publish

    Play the draft yourself, run the autoplay check, then share it or publish it to the community hub.

Community hub

Media

Screenshots

Captured from the running game at device resolution. Click any shot to enlarge.

Press kit & fact sheet →

FAQ

Questions, answered

Is Rhythm Orbits free?
Yes. The complete game — all worlds, the daily challenge, the editor and the community hub — is free. It is funded by ads, plus optional rewarded ads you can watch for in-game bonuses. There is no paywall.
Where do I get it?
On Google Play, free, since 25 August 2026. No account, no in-app purchases: the whole campaign, the daily challenge and the editor run offline.
Which devices does it run on?
Android first. An iOS version is planned but has no date yet.
Do I need an account?
No. Progress is stored on your device, and community uploads are tied to an anonymous device id, not to a login.
Does it work offline?
The game logic and the music run entirely on your device. Only the community hub needs a connection.
My taps feel late — can I fix that?
Yes. Settings → Calibrate timing plays a click track and measures your personal offset, including your device and headphone latency.
Which languages are supported?
The game and this site ship in English and German.

It is out.

Rhythm Orbits is on Google Play. Free, no account, no in-app purchases — 110 levels, offline.

One button. See how far you get.