Rhythm Orbits key art: a fire orb and an ice orb orbiting under an aurora

One button. Perfect timing.

Two orbs.
One beat.

Two orbs orbit each other along a drawn path. The path is the rhythm — every corner is a beat, and one tap is all you get. Miss it and the run ends.

The Android release is in preparation. Leave a line and you will hear about it first.

  • 100 levels · 11 worlds
  • Daily challenge
  • Level editor + sharing
  • Free, no account

How it plays

Real gameplay, no cuts

Recorded straight from the running game: World 4, autoplay at 100 % accuracy. No fake footage, no post-production.

  1. 01

    Follow the path

    Two orbs swing around each other along a fixed track of tiles. The geometry of that track is the score.

  2. 02

    Tap on the corner

    Every tile change is one beat. Tap exactly on it — early or late and the orbs break away.

  3. 03

    Read the specials

    Hold tiles keep the button down, double tiles need two hits, tempo shifts rewrite the pulse mid-run.

Amber Woods · 128 BPM · captured from the running game

What is in the box

Built like a full game, not a prototype

100 handcrafted levels

Ten worlds with their own palette, soundtrack and rhythm vocabulary, plus the Singularity finale that only unlocks at three stars on all 99 previous levels.

A new level every day

The daily challenge is generated deterministically from the UTC date — everyone worldwide plays exactly the same map, every day.

Level editor

Draw your own track on an eight-direction grid, test it, let the autoplay bot verify it is actually clearable, then share it with friends.

Community hub

Publish your level, browse what others made, like, play and report. Moderated, no account needed.

Timing you can trust

One audio clock drives everything, with a tap-along calibration that measures your device latency and compensates for it.

Original synth score

Every note is synthesised live on your device — no audio files, so the music follows the level instead of the other way around.

The journey

Eleven worlds,
one rising pulse

Difficulty is not guesswork: every level is swept by an autoplay bot across five timing-jitter profiles before it ships, so the ramp from world one to the finale is measured, not hoped for.

  • Frozen Aurora
    01

    Frozen Aurora

    Where the beat is born — gentle tempos under the northern lights.

  • Ember Dunes
    02

    Ember Dunes

    Sun-baked dunes, off-beat syncopation and the first hold tiles.

  • Neon Rain
    03

    Neon Rain

    Rain-slick neon streets — swing rhythms at rising speed.

  • Amber Woods
    04

    Amber Woods

    Falling leaves, triplets and the first true tempo shifts.

  • Glacier Storm
    05

    Glacier Storm

    Whiteout blizzard, razor-tight windows, no room to drift.

  • Tide Garden
    06

    Tide Garden

    Glowing kelp, floating polyrhythms far below the surface.

  • Blossom Drift
    07

    Blossom Drift

    Petals on the wind — deceptively soft, brutally precise.

  • Storm Fields
    08

    Storm Fields

    Thunder on the downbeat. Double-tap tiles at full speed.

  • Void Bloom
    09

    Void Bloom

    A violet void where the path folds back on itself.

  • Cinder Core
    10

    Cinder Core

    The volcano finale — and the gate to the Singularity.

  • Nova Prisma

    Nova Prisma

    The marathon world. Endurance runs for players who cleared it all.

Drag to explore →

Create & share

Your level. Their runs.

The editor is the same engine the shipped levels are built with. Draw a track, hear it immediately, and let the bot prove it is playable before anyone else sees it.

  • Eight-direction grid

    Straights and diagonals, selection, palette edits and insert-after — precise authoring instead of trial and error.

  • Bot verification

    Before you share, an autoplay run confirms the level can be cleared and reports its difficulty rating.

  • Share with friends

    Every level packs into a single link. Send it and it opens right in the game.

  • Publish to the hub

    Push it to the community list, collect plays and likes, delete it whenever you want.

Level editor
Community hub

Daily challenge

One map. One day.
The whole world.

A fresh level is generated every UTC day from a shared seed. Build your streak, compare your run, come back tomorrow for a map nobody has seen before.

Daily challenge

Media

Screenshots

Captured from the running game at device resolution. Click any shot to enlarge.

Press kit & fact sheet

FAQ

Questions, answered

Is Rhythm Orbits free?

Yes. The complete game — all worlds, the daily challenge, the editor and the community hub — is free. It is funded by ads, plus optional rewarded ads you can watch for in-game bonuses. There is no paywall.

When does it hit Google Play?

The Android build is in preparation. This page will carry the store badge the moment the listing goes live — bookmark it, or write to us and you will hear about it first.

Which devices does it run on?

Android first. An iOS version is planned but has no date yet.

Do I need an account?

No. Progress is stored on your device, and community uploads are tied to an anonymous device id, not to a login.

Does it work offline?

The game logic and the music run entirely on your device. Only the community hub needs a connection.

My taps feel late — can I fix that?

Yes. Settings → Calibrate timing plays a click track and measures your personal offset, including your device and headphone latency.

Which languages are supported?

The game and this site ship in English and German.

Almost there.

The Android release is close. Leave a line and you will hear about it the day it lands.

No newsletter, no list — one mail, once, at launch.